function tPlusDamCut(wPDC){
	if(wBTw1==0){
		if(n_B_IJYOU[6] && wLAch==0)//LA
			wPDC *= 2;
		if(n_B_IJYOU[17] && n_A_Weapon_zokusei == 3)//スパイダウェブ
			wPDC *= 2;
		baizok = [110,114,117,119,120];
		if(n_A_PassSkill6[0] == 0 && n_A_PassSkill6[1] >= 1 && n_A_Weapon_zokusei == 3)//火
			wPDC = Math.floor(wPDC * baizok[n_A_PassSkill6[1]-1] /100);
		if(n_A_PassSkill6[0] == 1 && n_A_PassSkill6[1] >= 1 && n_A_Weapon_zokusei == 1)//水
			wPDC = Math.floor(wPDC * baizok[n_A_PassSkill6[1]-1] /100);
		if(n_A_PassSkill6[0] == 2 && n_A_PassSkill6[1] >= 1 && n_A_Weapon_zokusei == 4)//風
			wPDC = Math.floor(wPDC * baizok[n_A_PassSkill6[1]-1] /100);
	}

	return wPDC;
}

function tPlusEnemyClick(){
if(Taijin){
	n_B = new Array();
	for(i=0;i<=26;i++)
		n_B[i] = MonsterOBJ[document.calcForm.B_Enemy.value][i];

	document.calcForm.B_LV.value = n_B[5];
	document.calcForm.B_AGI.value = n_B[8];
	document.calcForm.B_VIT.value = n_B[7];
	document.calcForm.B_INT.value = n_B[9];
	document.calcForm.B_LUK.value = n_B[11];
	document.calcForm.B_DEF.value = n_B[14];
	document.calcForm.B_MDEF.value = n_B[15];
}}

function tPlusTaiseiSyokia(){
}

function tPlusLucky(wPL){
if(Taijin){
	w = eval(document.calcForm.B_TAISEI6.value);
	w += (n_B[11] / 10);

	w = wPL * (100-w) / 100;
	return w;
}
else{
	return wPL;
}
}

function tPlusAG(){
if(Taijin){
	if(n_Enekyori!=2){
		wPAG = w_AG[eval(document.calcForm.B_TAISEI10.value)];
		w_Maxatk *= (wPAG /100);
		w_Minatk *= (wPAG /100);
		w_Aveatk *= (wPAG /100);
	}
}}
